Ambient Music Sampler


Level KXP Spells
123 456 789 A
TH
101-- --- ---+0
222a- --- ---+0
3431c --- ---+0
4841a e-- ---+1
516521 cg- ---+1
632621 aei ---+1
764731 1cg k--+2
8128832 1ae im-+2
9256942 11c gko+2
10500953 21a eim+3
11750963 211 cgk+3
121000974 211 aei+3
131250984 321 1cg+4
141500995 321 aee+4
151750996 422 11c+4
162000997 432 11a+5
172250998 532 111+5
182500999 542 211+5
192750999 643 211+6
203000999 753 221+6
213250999 853 221+6
223500999 964 321+7
233750999 974 322+7
244000999 985 332+7
254250999 995 332+8
264500999 996 432+8
274750999 997 443+8
285000999 998 543+9
295250999 999 543+9
305500999 999 654+9
315750999 999 754+10
326000999 999 864+10
336250999 999 975+10
346500999 999 985+11
356750999 999 996+11
367000999 999 997 1+11
Requisites:Int 14, Wis 14, Chr 16
Alignment:any
HD/level:2d4
Weapon Prof.:2+level/4
To Hit Table:Wizard
Save Table:Priest
Reference:RDM
Groups:Wizard, Priest, Futureshifted
Complexity:CF=3
Gets Int or Wis bonus to spells.
Bonus grand in one named musical artist sphere. Opposite all other schools.
Each level this class gets one song from each of two ambient artists/bands that get converted into spells. A sample list follows.
SL CF Spell School Effect
1 3 On Land Ambient Music Sampler Create a [x1] Enemy Special: nothing can fly or move extradimensionally. May be ignored with a DC=(10+Int bonus) concentration check each segment; once failed, it cannot be ignored further.
1 3 Zen Meditation and Other Joys Ambient Music Sampler Create a [x1] PC Special: DCs for skill checks are halved.
2 3 Stalker Ambient Music Sampler Create a [x1] Enemy Special: DCs for skill checks are doubled. May be ignored with a DC=(10+Int bonus) concentration check each segment; once failed, it cannot be ignored further.
2 3 Songs of Byzantine Flowers Ambient Music Sampler Create a [x1] PC Special: allies gain +SL TH, dmg, AC, and saves for each other group member that shares their race.
3 3 Sleeps With the Fishes Ambient Music Sampler Create a [x1] Enemy Terrain Feature: SEL=4 Sleep and SEL=2 Drowning. May be ignored with a DC=(10+Int bonus) concentration check each segment; once failed, it cannot be ignored further.
3 3 Dreamtime Return Ambient Music Sampler Create a [x1] PC Terrain Feature: you may ignore SEL=4 Sleep with a DC=(10+Int bonus) concentration check each segment; once failed, it cannot be ignored further.
4 3 Fissures Ambient Music Sampler Create a [x2] Enemy Terrain Feature: terminal-velocity falling damage each segment (20d6). May be ignored with a DC=(10+Int bonus) concentration check each segment; once failed, it cannot be ignored further.
4 3 Ambient Otaku Ambient Music Sampler Create a [x1] PC Terrain Feature: sleeping creatures cannot be physically attacked.
5 3 The Beauty of Sadness Ambient Music Sampler Create a [x1] Enemy Special: PCs with negative status effects cannot be physically attacked or targeted. May be ignored with a DC=(10+Int bonus) concentration check each segment; once failed, it cannot be ignored further.
5 3 Hearing Solar Winds Ambient Music Sampler Create a [x2] PC Special: all turning results end as dusted.
6 3 The Tired Sounds Of Ambient Music Sampler Create a [x2] Enemy Special: gain one level of SEL=3 Exhausted (5e) each segment. May be ignored with a DC=(10+Int bonus) concentration check each segment; once failed, it cannot be ignored further.
6 3 The White Arcades Ambient Music Sampler Create a [x2] PC Special: good-aligned allies gain +[x1] damage each segment, maximum +[xSL].
7 3 Substrata Ambient Music Sampler Create a [x2] Enemy Terrain Feature: SEL=8 Imprisonment. May be ignored with a DC=(10+Int bonus) concentration check each segment; once failed, it cannot be ignored further.
7 3 Deep Listening Ambient Music Sampler Create a [x2] PC Terrain Feature: clairaudience effects do not cause the subject’s ears to burn.
8 3 Pale Ravine Ambient Music Sampler Create a [x2] Enemy Terrain Feature: SEL=7 Down a Hole. May be ignored with a DC=(10+Int bonus) concentration check each segment; once failed, it cannot be ignored further.
8 3 Endurance Ambient Music Sampler Create a [x2] PC Terrain Feature: +1 iHP.
9 3 Black Earth Ambient Music Sampler Create a [x3] Enemy Special: SEL=14 Toasted (destroyed). May be ignored with a DC=(10+Int bonus) concentration check each segment; once failed, it cannot be ignored further.
9 3 Music for Airports Ambient Music Sampler Create a [x3] PC Special: +1 iiDMG to all flying allies.
10 3 Horizons Ambient Music Sampler Create a [x3] Enemy Special: enemy effects with finite range cannot affect PCs. May be ignored with a DC=(10+Int bonus) concentration check each segment; once failed, it cannot be ignored further.
10 3 Morals and Dogma Ambient Music Sampler Create a [x3] PC Special: automatic Divine Intervention, even for non-Priests.