| 1 |
3 |
On Land |
Ambient Music Sampler |
Create a [x1] Enemy Special: nothing can fly or move extradimensionally. May be ignored with a DC=(10+Int bonus) concentration check each segment; once failed, it cannot be ignored further. |
| 1 |
3 |
Zen Meditation and Other Joys |
Ambient Music Sampler |
Create a [x1] PC Special: DCs for skill checks are halved. |
| 2 |
3 |
Stalker |
Ambient Music Sampler |
Create a [x1] Enemy Special: DCs for skill checks are doubled. May be ignored with a DC=(10+Int bonus) concentration check each segment; once failed, it cannot be ignored further. |
| 2 |
3 |
Songs of Byzantine Flowers |
Ambient Music Sampler |
Create a [x1] PC Special: allies gain +SL TH, dmg, AC, and saves for each other group member that shares their race. |
| 3 |
3 |
Sleeps With the Fishes |
Ambient Music Sampler |
Create a [x1] Enemy Terrain Feature: SEL=4 Sleep and SEL=2 Drowning. May be ignored with a DC=(10+Int bonus) concentration check each segment; once failed, it cannot be ignored further. |
| 3 |
3 |
Dreamtime Return |
Ambient Music Sampler |
Create a [x1] PC Terrain Feature: you may ignore SEL=4 Sleep with a DC=(10+Int bonus) concentration check each segment; once failed, it cannot be ignored further. |
| 4 |
3 |
Fissures |
Ambient Music Sampler |
Create a [x2] Enemy Terrain Feature: terminal-velocity falling damage each segment (20d6). May be ignored with a DC=(10+Int bonus) concentration check each segment; once failed, it cannot be ignored further. |
| 4 |
3 |
Ambient Otaku |
Ambient Music Sampler |
Create a [x1] PC Terrain Feature: sleeping creatures cannot be physically attacked. |
| 5 |
3 |
The Beauty of Sadness |
Ambient Music Sampler |
Create a [x1] Enemy Special: PCs with negative status effects cannot be physically attacked or targeted. May be ignored with a DC=(10+Int bonus) concentration check each segment; once failed, it cannot be ignored further. |
| 5 |
3 |
Hearing Solar Winds |
Ambient Music Sampler |
Create a [x2] PC Special: all turning results end as dusted. |
| 6 |
3 |
The Tired Sounds Of |
Ambient Music Sampler |
Create a [x2] Enemy Special: gain one level of SEL=3 Exhausted (5e) each segment. May be ignored with a DC=(10+Int bonus) concentration check each segment; once failed, it cannot be ignored further. |
| 6 |
3 |
The White Arcades |
Ambient Music Sampler |
Create a [x2] PC Special: good-aligned allies gain +[x1] damage each segment, maximum +[xSL]. |
| 7 |
3 |
Substrata |
Ambient Music Sampler |
Create a [x2] Enemy Terrain Feature: SEL=8 Imprisonment. May be ignored with a DC=(10+Int bonus) concentration check each segment; once failed, it cannot be ignored further. |
| 7 |
3 |
Deep Listening |
Ambient Music Sampler |
Create a [x2] PC Terrain Feature: clairaudience effects do not cause the subject’s ears to burn. |
| 8 |
3 |
Pale Ravine |
Ambient Music Sampler |
Create a [x2] Enemy Terrain Feature: SEL=7 Down a Hole. May be ignored with a DC=(10+Int bonus) concentration check each segment; once failed, it cannot be ignored further. |
| 8 |
3 |
Endurance |
Ambient Music Sampler |
Create a [x2] PC Terrain Feature: +1 iHP. |
| 9 |
3 |
Black Earth |
Ambient Music Sampler |
Create a [x3] Enemy Special: SEL=14 Toasted (destroyed). May be ignored with a DC=(10+Int bonus) concentration check each segment; once failed, it cannot be ignored further. |
| 9 |
3 |
Music for Airports |
Ambient Music Sampler |
Create a [x3] PC Special: +1 iiDMG to all flying allies. |
| 10 |
3 |
Horizons |
Ambient Music Sampler |
Create a [x3] Enemy Special: enemy effects with finite range cannot affect PCs. May be ignored with a DC=(10+Int bonus) concentration check each segment; once failed, it cannot be ignored further. |
| 10 |
3 |
Morals and Dogma |
Ambient Music Sampler |
Create a [x3] PC Special: automatic Divine Intervention, even for non-Priests. |